Guino's Road Runner software is already one of the best CarPC software projects available.  Because of the rate he releases his updates, it has been hard to find skins that will utilize his functions and I find it painful to manually edit the .skin files to implement new features and to design skins.

I have written a RR skin editor in VB that will (I hope) encourage those with more graphical talent than myself and Guino to create some really snazzy skins.  I know it will be tough to maintain a skin editor that will keep pace with the new features as Guino adds them, so I have tried my best to make this as flexible as possible. 

In order to use this software, you must have the VB6 runtime installed. This will be an open source project just like Road Runner, so if any of you VB programmers want to modify the program, go for it.

There is no way I will be able to keep up with frequency of the releases of Road Runner, so please don't be impatient if the newest features aren't immediately supported.

USAGE

Load the program, choose File->Open Skin and navigate to the folder where the skin is stored (Usually C:\Program Files\Road Runner\Skins).

To change between skin files, select the file from the Screens menu.

To select an object, click on the box representing the object on the  skin, or select the object from the list of objects on the left.  To edit the object parameters, double click either the list entry, or the object on the skin.

To move an object, select it by clicking on the object on the skin.  The object will be highlighted and you can move using the arrow keys.  Holding Control will move the object faster.  If the object cannot be clicked on using the mouse, select it from the list on the left, then click the empty area surrounding the background.  Holding Shift will resize the object.

To reorder the objects, select the object from the list and press the "\/" to move the object down in the order and "/\" to move the object up in the order.  This is useful because the way the arrow keys selects the buttons is in the order found the skin file.

NEW OBJECT TYPES

New object types can be added to the program by adding an entry into the file "objects.txt" found the same folder as the skin editor.  Whatever is typed in the file will be displayed in the parameters window.

NEW FEATURES IN v0.5

* Fix for displaying FontNames defined with /DEFINE 
* Added Comments and Sections to Object Lists
* Merged Code with PROFIT's latest changes:
  * Added direct Toggle of /DISCARDABLE option
  * Ability to move objects with the mouse
  * Ability to lock/unlock objects
  * Virtual Skin Editor with Undo/Redo

NEW FEATURES IN v0.45

* Fixed ... buttons over text boxes
* Added Support to load/edit/save /<Options>
* Added Support to keep [Section][/Section] definitions
* Added All Updated Command, Label, Indicator and Slider codes 

NEW FEATURES IN v0.4

* Support for PNG files and transparent skins
  -Just save a Background.jpg file to the Skin Editor's path and it will load it
* Support for folder/media icons in the header of skins
* Added INC, IMG, SD and IL objects

NEW FEATURES IN v0.2

* Color picker
* Font picker
* Predefined parameter lists (editable in objects.txt) for button command codes, label codes, etc.
* Down image showing for selected object
* On image showing for mouse over (little buggy, causes flickering)
* Create / Delete skin files
* Edit background images
* Configurable editor settings, like skin path and highlight colors

Suggested FEATURES
* Multiple object selection
* Copy / paste objects between screens
